CommanderX - This Sunday CyberLeague and Tt eSPORTS are bring you a 1 day invitational cup featuring 7 of the best from Europe (minus an unavailable Epsilon) and Immunity from their boot camp in England getting ready for i52. The bulk of the details, as well as the brackets, are over at TeamFortressTV which is also where the stream will be. Hosted by myself and Ally with DavidTheWin on the camera. This is a great chance to see many of the teams that will be in action and see how they fair just one week before the biggest weekend in TF2′s calendar. The stream will be kicking off at 13:30cest and the first game will start at 14:00cest. Look for the launch of Saloon.tf and news about the release of the i49 Fragumentary as well. Hope to see you there guys, it should be a redonkulous day of TF2.
Massive thanks to Tragicservers.com for providing four servers that will be used by the teams to play their desired matches in this tournament.
With less than two weeks until the event there’s the odd thing that you can do beforehand, to help things run more smoothly.
1. Sign up on clanforge – Open the tournament page and click ‘I want to play in this!’
Multiplay are requesting a 12 pm close on signups (Fri 22nd Aug). This means if your team does not have 6 players by this point it will be dropped automatically. I can’t do anything to override that, and as much as I can delay the close they will eventually come along and end up doing it themselves.
Make sure you’re logging in with the Multiplay account your i52 ticket is booked with. You cannot sign up to the tournament without a BYOC ticket for this event.
Now it’s time for you to create a magical formula that given all the cool information you can find in logs and regarding the class played will give you a note representing your efficiency in the game.
I like the idea progression of the rating idea, would be cool to see that sort of statistical analysis combined with TF2Pickup for example to help create balanced teams.
Thanks to zoob without whom none of this work would have been possible. Apologies for graph visualisation fans, this is much more like a lengthy diatribe.
Lobbies. Pickups. Valve.
Valve don’t care about 6v6. Well that’s an exaggeration but there’s not going to be a comp based lobby system any time soon and anybody interested in why already knows the reasons. This isn’t a discussion about them and the rights and wrongs of their approach, it’s about doing what’s necessary for ourselves.
Since the legendary TF2 lobby came into existence players have been expected to play nice in games featuring varying skill levels (to put it politely) and tolerate totally unbalanced games that were doomed from the start.
Some mix bots on irc channels tried to avoid this by being member only and the legendary pickup2 implements a manually moderated player/class rating. TF2Pickup was originally built with an ETF2L div balancer, but this suffers from some of the vagaries of the ETF2l API, and of course only gives information about players on ETF2L.
What’s needed is an automatic way to assess players based on their results and determine skill levels based on this that adapt over time to improvements or declinations in gameplay skill and most importantly provide more balanced games when teams are organised based on that rating.
What follows is a broad-brush description of a much more detailed process to try to produce a practical solution to this problem, the results of which have since been handed over to those with the biggest pickup web services around.
Before i46 there was a strange sense of malaise in European TF2. As usual a string of legendary players were threatening to quit the game forever, and complacency over the inevitable crushing of the American interlopers was rife. It ended with partial mix Euro teams more focused on getting pissed being wiped out by the highly motivated yanks and sowed the seeds of the reverse for i49.
Last time the North Americans were complacent sending only one team and were swept aside by the twin giants of European TF2, the ultra-professional Epsilon uber team and the band of brothers Broder. It was time for the NA team to make the excuses, it was the Quick Fix, Cyzer sucks, etc…
So what state is EU TF2 in this year? Epsilon, stripped of core members, have come out on top again but in far from convincing fashion that leaves more questions than answers. How big is the fl1p-shaped hole in the AwS squad? Did Epsilon really improve or were AwS just weakened? Is there even a decent EU team this year? Was Darn! any good?
Baseless hyperbole along these lines doubtless follows.
Go pre-order your copy at http://www.i49.tf/